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Managers and Drivers

ARK Core makes use of a variant of the Builder pattern, known as the Manager pattern, to provide a high degree of extensibility together with a delightful developer experience through expressive and simple to understand code to create your own set of drivers to alter how ARK Core behaves for certain features.

Throughout this article we will reference the Builder pattern as Manager pattern as ARK Core internally uses the wording Manager for all the classes that manage the state of drivers.


In simple terms a Manager is a class that manages the state of the drivers for a specific feature. Think for example about a caching feature that needs to scale up as more data is stored. You might ship a default ArrayDriver driver which stores data in-memory and is sufficient for a few thousand sets of data but becomes slow over time.

What the Manager pattern allows you to do is to simply create a new driver, for example RedisDriver, based on a given implementation contract, register it with ARK Core and reap the benefits of increased performance.

This is extremely useful for extending or altering how ARK Core behaves and what it is capable of doing, all done through the use of managers and drivers with a common public API.


A driver is an extension to how a Manager exposes and manages a feature. We could for example ship a ConsoleLogger but as our project grows we need file logging so we implement a WinstonLogger, but a few months later our project grew so much that we need remote log storage so we implement a LogstashLogger.

All of them are interchangeable as they have to satisfy the same implementation contract and pass the same test suite. The Manager pattern makes all of this possible and makes it as simple as possible to swap out critical parts to suite your specific use-case and needs.

Creating a Manager

ARK Core comes with a variety of managers out of the box such as CacheManager, LogManager and ValidationManager. Lets learn how to create your own manager and how to register to expose it to other plugins.

We’ll create the LogManager from scratch to have a real-world example. Lets set up some boilerplate and then we’ll break it down step-by-step.

import { Contracts, Support } from "@arkecosystem/core-kernel";
import { ConsoleLogger } from "./drivers";

export class LogManager extends Support.Manager {
    protected async createConsoleDriver(): Promise {
        return this.app.resolve(ConsoleLogger).make();

    protected getDefaultDriver(): string {
        return "console";
  1. We create a new class which ideally should be named as FeatureManager, in this case the feature is Log which is responsible for all logging functionality so we name the class LogManager.
  2. We extend the Support.Manager class an inherit all of its methods and let it know that is responsible for managing logger drivers by type hinting Contracts.Logger. You can take a look at Support.Manager on GitHub to learn more about it.
  3. We create a createConsoleDriver method which will be responsible for instantiating our console-specific driver implementation.
  4. We create a getDefaultDriver method which in our case returns console as the desired default driver.

Creating a Driver

Implementing a logger driver is as simple as implementing a manager. The logger contract that is provided by ARK Core follows the log levels defined in the RFC 5424 specification. Again we’ll setup some boilerplate and then break it down.

import { Contracts } from "@arkecosystem/core-kernel";

export class ConsoleLogger implements Contracts.Logger {
    protected logger: Console;

    public async make(): Promise {
        this.logger = console;

        return this;

    public emergency(message: any): void {

    public alert(message: any): void {

    public critical(message: any): void {

    public error(message: any): void {

    public warning(message: any): void {

    public notice(message: any): void {

    public info(message: any): void {

    public debug(message: any): void {
  1. We create a new class which ideally should be named as ImplementationType, in this case the implementation is Console and the type is Logger, which refers to the overall Log feature.
  2. We implement the Contracts.Logger contract which defines what methods a logger needs to implement and expose. You can take a look at Contracts.Logger on GitHub to learn more about it.
  3. We create a make method which is called by the LogManager to do all of the setup that is needed to get the driver up and running.
  4. We implement all of the method that are specified in Contracts.Logger to satisfy the contract and avoid issues with how it behaves.

Using a Manager

The final step is to stitch together the manager and driver and bind it to the service container. We’ll use a service provider for this, about which we’ve learned in a previous article.

import { Container, Providers } from "@arkecosystem/core-kernel";
import { LogManager } from "./manager";

export class ServiceProvider extends Providers.ServiceProvider {
    public async register(): Promise {

        await this.app

            .toDynamicValue((context: interfaces.Context) =>
  1. We create a new binding inside the service container by calling the bind method with Container.Identifiers.LogManager and the to method with LogManager. This will let the container know that we wish to receive an instance of LogManager when we later on call get(Container.Identifiers.LogManager).
  2. We resolve the LogManager from the service container via Container.Identifiers.LogManager and call the boot method to create an instance of the previously configured default driver, in our case the ConsoleLogger.
  3. We create a new binding inside the service container by calling the bind method with Container.Identifiers.LogService and the toDynamicValue with a function call that will return an instance of the default driver that we instantiated in the previous step.

It is important to use the container identifiers provided by core-kernel if you wish to extend or overwrite internal functionality. Symbols are unique and used to avoid name collisions, using the string value of a Symbol will result in duplicate bindings.

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